Sep 06, 2007, 02:00 AM // 02:00
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#1
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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A/W Wild Child (PvX)
Without further ado:
weapons:
+30HP Zealous max daggers, +15/ench
armour:
Nightstalker, runes: minor CS, major(-35HP) DM, +41HP, +2nrg, +2nrg
attributes:
11+1+1 Critical Strikes
11+2 Dagger Mastery
8 Shadow Arts
[skill]Dark Apostasy[/skill][skill]Wild Blow[/skill][skill]Desperate Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Shadow Refuge[/skill][skill]Frenzy[/skill][skill]Dash[/skill]
DA is the first Elite enchantment to really strike a chord with me, as I've been looking for one 'cos of my daggers. Ench removal becomes increasingly important as I progress through Factions in both PvE and PvP, and I'd like to know what you think (be honest, I can take it) and suggestions to improve.
The basic idea was to force through critical hits to abuse DA with WB and CS, blowing all my energy, then slamming it back through some Frenzied, double-striking action, cancelling with Dash if needed. Desperate Strike (me=76%) was chosen because I'm rarely at full health (Frenzy) and it's 6sec recharge, Wild Strike also for its low recharge and (again) unblockable Stance-ending; ensuring a CS hit... that makes up for the energy loss of DA by itself.
Thanks in advance.
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Sep 06, 2007, 06:03 AM // 06:03
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#2
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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it doesnt suck, you thought it through
you can forget DA if you get shattering assault in nightfall tho
Last edited by X Cytherea X; Sep 06, 2007 at 06:06 AM // 06:06..
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Sep 06, 2007, 10:03 AM // 10:03
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Suicide much?
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Sep 06, 2007, 11:49 AM // 11:49
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#4
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Bobby2
I'd like to know what you think (be honest, I can take it) and suggestions to improve
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Cytherea; that's what I thought. Yanman, plz read.
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Sep 06, 2007, 12:37 PM // 12:37
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#5
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I read it. No res, low health, pretty useless goal as well.
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Sep 06, 2007, 12:57 PM // 12:57
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#6
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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No sup vigor? Oh and CA is much better than Frenzy in PvE
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Sep 06, 2007, 02:12 PM // 14:12
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#7
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Ascalonian Squire
Join Date: Sep 2007
Guild: Knights of the Void
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I used to run frenzy in Pve, but I got tired of kissing the ground. Nice to see other elites being used. Have to agree with Mitchel, swap the Frenzy with CA.
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Sep 06, 2007, 05:27 PM // 17:27
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#8
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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If you're just looking to remove enchantments why not [skill]Shattering Assault[/skill]. Hell, if you want to guaruntee that it hits go with [skill]Golden Fox Strike[/skill] as your lead attack. Combined with Wild Strike all of your skills will be unblockable...actually come to think of it, with all the enchantments roaming around GW:EN, especially Aegis with those Charr Flameshielders, I think I'm gonna go cap Shattering Assault...
oh, and yeah, Critical Agility in PvE is amazing and should keep you covered for enchantments.
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Sep 06, 2007, 07:10 PM // 19:10
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#9
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: Mo/
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hard to cover it has it refreshes on every critical hit.... its almost always on top
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Sep 06, 2007, 07:58 PM // 19:58
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#10
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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@ Yanman: even the 'SUGGESTIONS TO IMPROVE' part? I get your point: it sucks IYO, but you're not helping any. Explaining your viewpoints would help. Why is the goal useless, for instance?
@ Mitchel: unfortunately no sup HP rune yet. It's next on my 'to do'-list.
@ Everyone else: don't have NF yet, so no SA to cap now And Ca is infinitely better, I see that. Shame it's PvE-only though; any alternatives?
Thanks, keep 'em coming!
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Sep 06, 2007, 08:26 PM // 20:26
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#11
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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no, there isn't really an alternative to CA for PvP, unless you just wanted something like Way of Perfection or the like.
As for Sup Vigor, I've never really felt the need. Why spend an extra 10k for 9 hp? Actually, it can be even cheaper as I've had a couple dozen Major Vigor runes drop for me.
As for the purpose of this build not being that useful, I can sort of agree. I mean there isn't much need for heavy enchantment removal, other then perhaps running up against anti-melee earth eles or prot monks...although having Golden Fox Strike followed by Wild Strike while under an enchantment would be rather fun against Touchers.
I suppose there might be some areas (the Charr for instance in GW:EN) that are enchantment heavy enough to bring some dedicated enchantment stripper like this. Mainly though I think a build like this is mostly for pvp.
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Sep 06, 2007, 10:31 PM // 22:31
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#12
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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this is terrible. sorry. i compleatly agree with yan.
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Sep 07, 2007, 02:27 AM // 02:27
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#13
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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If I really needed enchant removal on a sin, I'd use Shattering Assault or Assault Enchantments.
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Sep 08, 2007, 06:55 PM // 18:55
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#14
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Frost Gate Guardian
Join Date: Feb 2007
Location: Washington, USA
Guild: Doesn't matter anymore.
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Looks fine to me...
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Sep 08, 2007, 07:55 PM // 19:55
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#15
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Academy Page
Join Date: Nov 2006
Guild: Guild in Pyjama's [PJs]
Profession: A/
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Although Yanman is correct that it's a rather poor build, a little work could make it moderately decent, or at least until you get some better elites.
[skill]Dark Apostasy[/skill][skill]Wild Blow[/skill][skill]Desperate Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Shadow Refuge[/skill][skill]Frenzy[/skill][skill]Dash[/skill]
first the flaws:
-Energy management: It's not awful, critical strikes provides decent e-management, but I wonder if you're not crippling yourself with it.
-Wild blow: although excellent on-demand enchantment removal, you're paying a full 10 energy with only 3 energy returned every time.
-Desperate Strike: bonus damage does not justify low health meters, as an assassin, using Shadow refuge means you're using it when you START getting hit, any bit under 60% means you should stand back a bit.
-Frenzy: NEVER use this skill again, period, if you really want another IAS, use Flurry, it has Negligible effects on Assassins.
Dash: not a flaw, really, it's really useful for breaking aggro, but bringing a res will show others you're not another (w)ammo thinking just about your awsome build and don't "need" a res.
Ok, so now what to do, here's a bar remotely similar to yours, it's not a bar I'd use, but it's at least an improvement, I think.
[skill]Dark Apostasy[/skill][skill]Critical Eye[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Impale[/skill][skill]Shadow Refuge[/skill][skill]Resurrection signet[/skill]
Make sure Crit strikes is at least 14, so DA causes you to lose only 4 energy.
Now, let me explain a bit:
-Critical Eye, e-management+Damage, this way every time you critical, you get 4 energy, which balances the energy loss from DA, it also provides a bit of extra crit bonus.
-Jagged Strike, Your build is not a damage build, it will never be such, so you should go for an assassin's other forte, Conditions. Jagged is cheap, and is spammable, it also is a nice cover, I'll get back on that.
-Impale, decent damage and Deep wound, be sure to allways cover this with jagged strike, so deep wound won't be as easy to remove and to trigger the deep wound effect.
-Res sig, allready explained.
This is in no way an awesome build, Impale can be switched for something else, like Critical Defenses for some nice defense, since investing points in deadly arts is already stretching it.
Conclusion, For Dark Apostacy you kinda need Nightfall/Eye of the north to get anything good out of it, but it's a mediocre Elite and hardly worth it in PvE anyway, Enchantment removal is important, but not so much the task of Assassins, Expunge Enchantments is normally plenty enchant removal for you, you're not the only person in a party.
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Sep 08, 2007, 09:34 PM // 21:34
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#16
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I hope you only mean in PvE. For PvP, I've found it to worth nicely in some builds and to be a rather underrated skill.
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